I started by modelling the skylight window. The eternal library is circular, which I regret now as circular things are always more a pain to model, and is spread over three levels. The only window is the skylight, the rest is lit by gas lamps. Here is my first render:
Yes, it's dark and it really isn't much but it was a start. As of now, I have the confines of the top floor modeled with a quarter of the books in place and the lights are modeled and have the relevant lighting/glow effects. I'll have to confess that texturing the book was a pain as it involved unwrapping and arranging the textures the same way 15 times in a row. I didn't make all the books the same out of laziness or to conserve texture space but because this the main library of an official organisation and they would have a certain uniformity in their book binding. There will be different colours for different sections but all the books in one section will be the same with the exception of the thickness of course.
Anyway, here is my latest render:
Anyway, true there is still along way to go, but I think it's heading in the right direction. I'm slightly worried as to if my computer will be able to handle all the books once they are arrange across the three floors, but I guess we will cross that bridge when we come to it. I think once all the other items are in the scene it should look fairly decent. Here's hoping, anyway.